Fulltext results:
- Nintendo Game Boy Advance
- ds compatibility. Alongside this, the GBA held a "RAM system" comprised of 32 KB RAM/96 KB VRAM in CPU and 256 KB DRAM outside of the CPU. It's screen was 2... em, various codecs, added flash memory, some more RAM, etc. https://web.archive.org/web/20050307161433
- Game Park GP32
- ful, running off of a Samsung S3C2400X01, 8 MB of RAM, and displaying on a 320x240 16-bit color screen.
- Nintendo Pokémon mini
- . Running off a "S1C88" CPU with a paltry 4 KB of RAM, the Mini's screen is monochrome at only 96x64. I
- Nokia N-Gage
- Containing an ARM920T CPU, some unknown amount of RAM, and a 176x208 vertical screen, the N-Gage was pr
- Tapwave Zodiac
- iac contains a Motorola i.MX-1 ARM9 CPU, 10 MB of ram, and either 32 or 128 MB of internal storage depe
