Fulltext results:
- Microsoft Xbox @eop:video_game_consoles-home:6th_generation
- s boil down to a custom Pentium III CPU, 64 MB of RAM (upgradable with modding), and GeForce 3 based gr... OS X 10.4) is supported, and it requires a 128 MB RAM Xbox. While it does boot in some capacity, furthe... so can be done on a modchip. Lastly, there’s open RAM slots, which allows upgrading up to 256MB (from 6... have the Conexant, a 1MB TSOP, and the additional RAM slots. Plus, they’re a bit quieter and cooler tha
- Nintendo Classic Editions (NES/SNES) @eop:video_game_consoles-home:8th_generation
- h devices packing an Allwinner R16 SoC, 512 MB of RAM (256 on the first NES Classic release), and Mali-... ndo, and the only one to feature merely 256 MB of RAM, while containing the same storage chip as the la... 18) === //RECOMMENDED OVERALL// Here, the 512 MB RAM chip was introduced, while also obviously changin... o determine if a NES Classic will have the 512 MB RAM chip, while the chances of getting such a chip ar
- Apple/Bandai Pippin @eop:video_game_consoles-home:5th_generation
- n systems all came with a PowerPC 603 CPU, 6MB of RAM (8MB for Katz Media EU model) which can be upgrad... cks" or "developer" BIOSes, and possibly even the RAM upgrades. For this alone, this is probably the be... c/master]]. All will require (most likely) an 8MB RAM upgrade, or 16MB if possible/desired (known in Ja
- Sega Genesis @eop:video_game_consoles-home:4th_generation
- contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/... a faster clock speed), and about 7Mb(not sure) of RAM which was allocated to various resources. Continu... merica, and possessed 2 SH-2 RISC CPUs, 256 KB of RAM/VRAM, with a video output resolution of 320x240 a
- 1st and 2nd Generation @eop:video_game_consoles-home:1st_and_2nd_generation
- ng in April 1978. Featuring a Zilog Z80, 4-64K of RAM, 8KB of ROM, and 320x204 (with RAM expansion) or 160x102 resolution with 4 or 8 colors, the Astrocade ... ision featured a "Rockwell" MOS 6502 CPU, 1 Kb of RAM, and a resolution of 256x192 at 16 colors, the sy
- Ouya Inc. OUYA @eop:video_game_consoles-home:8th_generation
- omises. Coming with an ARM Cortex-A9 CPU, 1 GB of RAM, and a GeForce ULP GPU capable of outputting up t... OUYA, coming in silver with an 8GB NAND, 1 GB of RAM, and so on. These appear to be significantly more
- Microsoft Xbox One @eop:video_game_consoles-home:8th_generation
- orld, the Xbox One's AMD-made x86 APU and 8 GB of RAM (12 on One X) was pretty capable, certainly holdi... internals have been drastically upgraded, adding RAM, CPU/GPU power, and more. Of course, this results
- NEC TurboGrafx-16 @eop:video_game_consoles-home:4th_generation
- eaturing a Hudson HuC6280 6502-based CPU, 8 KB of RAM + 64 KB of VRAM, and up to 482 colors at 256x224 ... rafx-CD, an updated BIOS for Super CD discs, more RAM, and a smaller controller port (as in Japan). Sai
- Nintendo Entertainment System @eop:video_game_consoles-home:3rd_generation
- es a Ricoh 2A03 CPU with a MOS 6502 base, 2 KB of RAM (expandable by game carts), and a resolution of 2... l 3/4 switch above the RF out port. CPU, PPU, and RAM variants may impact game compatibility. === “N
- Sony PlayStation 4 @eop:video_game_consoles-home:8th_generation
- 86-64 8-core AMD APU, 8GB+256MB (8+1GB on Pro) of RAM, and maximum output resolution of 1080p (4K on Pr... audio, so on). Internally of course, there’s more RAM, superior CPU and GPU clocks, and other hardware
- Nintendo Wii @eop:video_game_consoles-home:7th_generation
- the Wii's PowerPC-based Broadway CPU, 64+24 MB of RAM, and maximum output resolution of 640x480 was not
- Nintendo GameCube @eop:video_game_consoles-home:6th_generation
- rica, the GameCube's PowerPC 750CXe CPU, 24 MB of RAM, and 32-bit color depth at 640x480 was quite powe
- Sega Dreamcast @eop:video_game_consoles-home:6th_generation
- North America, the Dreamcast's SH-4 CPU, 26 MB of RAM (across 3 purposes), and 16.77 million colors at
- Sony PlayStation 2 @eop:video_game_consoles-home:6th_generation
- s; 640x480 or 1920x1080(!!) with mods) + 32 MB of RAM wasn't extremely powerful, but this did not matte
- Nintendo Switch @eop:video_game_consoles-home:9th_generation
- 64 on OLED) GB of internal memory, 4 GB of LPDDR4 RAM, and 4 ARM Cortex cores within it's Nvidia Tegra
