Fulltext results:
- Computers @eop:computing
- pc ==== Other ==== === Amscraft === >will be programatically generated with the user's modifications o... [+ or IIe 128K version: Apple IIc or IIe with 64K RAM expansion Seemingly originating on the Atari Lyn... c, IIc Plus, IIgs, IIe Option Card for Mac A program which originated in the 1990s, but has received q... ent on ProDOS, much of the Apple II DeskTop's programs are simply programs which had a graphical option
- Calculators @eop:miscellaneous_mobile_devices
- which allows the user to run various assembly programs from a more advanced calculator. A list of some of these programs is supplied below, alongside the firmware flash ... rsion is the one chosen. Appears to have many programs. https://www.cemetech.net/downloads/files/1245/... === === Games, etc. === Various interesting programs for these devices that aren’t EOPs. https://www
- Texas Instruments 83+ and 84+ @eop:miscellaneous_mobile_devices:calculators
- Operating System === Has “36 parts” such as programs/apps and pictures. Newer than most of the OSes o... very secure A fast and small little GUI for program launching. This requires zStart for launching, ho... a build of a windows-inspired shell with some programs on the front. Looks at least a bit interesting d... lator with resizable windows, command prompt, program manager, and multitasking. A bit advanced for the
- Microsoft Xbox @eop:video_game_consoles-home:6th_generation
- s boil down to a custom Pentium III CPU, 64 MB of RAM (upgradable with modding), and GeForce 3 based gr... he time, and essentially equated to a desktop PC crammed into a console's form factor. Combined with a ... OS X 10.4) is supported, and it requires a 128 MB RAM Xbox. While it does boot in some capacity, furthe... is a custom patching and package installation program, various methods of installing (partitions), and
- Nintendo Game Boy Advance @eop:video_game_consoles-portable:6th_generation
- ds compatibility. Alongside this, the GBA held a "RAM system" comprised of 32 KB RAM/96 KB VRAM in CPU and 256 KB DRAM outside of the CPU. It's screen was 240x160 pixels in 15-bit color. Unsurprisin
- Digital Photo Frames @eop:home_electronics
- ====== Digital Photo Frames ====== Small devices used to display a modicum of pictures in a "frame" style casing. In essence, they replace photo frames in the sense of "displaying many more pictures t... with some ARM or MIPS CPU. ===== Aluratek 8/10” frame ===== ==== Operating Systems ==== === Android/
- Nintendo DS @eop:video_game_consoles-portable:7th_generation
- yStation Portable]]. The DS contains only 4 MB of RAM (expandable through the GBA slot), 656 KB of VRAM, two ARM processors (one primary at 67MHz, the other... the DLDI Build will now detect and enable the GBA RAM automatically on most Slot-2 cards Well integrat... h almost all hardware (except the mic) supported. RAM expansion supported and almost required thru Slot
- Nintendo Entertainment System @eop:video_game_consoles-home:3rd_generation
- es a Ricoh 2A03 CPU with a MOS 6502 base, 2 KB of RAM (expandable by game carts), and a resolution of 2... == >You should be able to type and run BASIC programs, but don't expect POKE, PEEK or SYS calls to wor... discussion) === NESOS === >NESOS uses 2K of NVRAM to save up to 8 files between use sessions Not t... be confused with the below "NES-OS" or "NEoS" programs. A recently released OS which offers a variety o
- Sega Genesis @eop:video_game_consoles-home:4th_generation
- contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced)... a faster clock speed), and about 7Mb(not sure) of RAM which was allocated to various resources. Continu... merica, and possessed 2 SH-2 RISC CPUs, 256 KB of RAM/VRAM, with a video output resolution of 320x240 a
- Texas Instruments nSpire CX @eop:miscellaneous_mobile_devices:calculators
- ersonal testing, any calculators made after the “Framebuffer swap” in late 2015 CANNOT be used with this, due to the framebuffer not being accounted for once Android is lo... n all CalcOS versions, but functionality on post-framebuffer swap calculators is currently untested/unk... ith Android/Linux. Known as working on the “post-framebuffer” calculators. Speed is acceptable, but cou
- Sony PlayStation Portable @eop:video_game_consoles-portable:7th_generation
- or the time, containing a MIPS R4000 CPU, 32MB of RAM (64MB on all later models), and a 480x272 screen.... nd old, while also being limited in the amount of RAM it can use. Still works, though. https://www.you... /index.php?title=Webbrowser === Stock Browser (RAM unlock hacked version) === >you can use all of t... of the Stock Browser without any restrictions on RAM usage. https://playstationdev.wiki/pspdevwiki/in
- Other Texas Instruments Calculators @eop:miscellaneous_mobile_devices:calculators
- ) ==== === Calcsys === Some sort of “system program” that features a hex editor, disassembler, port m... The only ASM shell for the TI-73 w/ dedicated programs, unless you want to count Swan or KnightOS. Has ... Swan === A flash shell that can run Mallard programs. Little information about appearances. https://... tates Windows, with a start menu, cursor, and programs slots. https://www.ticalc.org/archives/files/fi
- Sony PlayStation @eop:video_game_consoles-home:5th_generation
- 5 in North America, the PS1's R3000A CPU, 3 MB of RAM (across 2 purposes), and 16.7 mil colors at resol... , whilst also seemingly containing the superior SGRAM (possibly the better laser too, some disagree). F... ours (202X). However, these systems use outdated VRAM, resulting in lower (5-bit) shading + worse trans... r may not have been downgraded. In contrast, the VRAM was upgraded to SGRAM, allowing the console to su
- Nintendo Game Boy Color @eop:video_game_consoles-portable:5th_generation
- the Game Boy Color ran off a Sharp LR35902, 32 KB RAM and 16 KB VRAM, plus it's 15-bit color 160x144 screen. https://en.wikipedia.org/wiki/Game_Boy_Color ... a rudimentary serial port, and can maybe be reprogrammed. http://gameshark-mx.blogspot.com/ https://f... t from a physical cart. Many applications and program abilities are available. https://vk.com/wall-106
- Nintendo 64 @eop:video_game_consoles-home:5th_generation
- rica, the N64's NEC VR4300, 4 (8 with exp.) MB of RAM, and 16.8 million colors at 320x240 to 640x480 pa... ttps://github.com/joshiggins/chip8-n64 MSXs – UltraMSX2, fMSX? https://emulation.gametechwiki.com/ind... FMSX https://www.zophar.net/consoles/n64/msx2/ultramsx2.html Sinclair ZX Spectrums – emulator in Gold... e an arbitrary size, so you can make whatever program you like here An exploit for a Japanese Shogi ga
