Fulltext results:
- Nintendo Game Boy Advance @eop:video_game_consoles-portable:6th_generation
- ds compatibility. Alongside this, the GBA held a "RAM system" comprised of 32 KB RAM/96 KB VRAM in CPU and 256 KB DRAM outside of the CPU. It's screen was 240x160 pixels in 15-bit color. Unsurprisin
- Nintendo DS @eop:video_game_consoles-portable:7th_generation
- yStation Portable]]. The DS contains only 4 MB of RAM (expandable through the GBA slot), 656 KB of VRAM, two ARM processors (one primary at 67MHz, the other... the DLDI Build will now detect and enable the GBA RAM automatically on most Slot-2 cards Well integrat... h almost all hardware (except the mic) supported. RAM expansion supported and almost required thru Slot
- Sony PlayStation Portable @eop:video_game_consoles-portable:7th_generation
- or the time, containing a MIPS R4000 CPU, 32MB of RAM (64MB on all later models), and a 480x272 screen.... nd old, while also being limited in the amount of RAM it can use. Still works, though. https://www.you... /index.php?title=Webbrowser === Stock Browser (RAM unlock hacked version) === >you can use all of t... of the Stock Browser without any restrictions on RAM usage. https://playstationdev.wiki/pspdevwiki/in
- Nintendo Game Boy Color @eop:video_game_consoles-portable:5th_generation
- the Game Boy Color ran off a Sharp LR35902, 32 KB RAM and 16 KB VRAM, plus it's 15-bit color 160x144 screen. https://en.wikipedia.org/wiki/Game_Boy_Color ... a rudimentary serial port, and can maybe be reprogrammed. http://gameshark-mx.blogspot.com/ https://f... t from a physical cart. Many applications and program abilities are available. https://vk.com/wall-106
- Leapfrog Leapster Explorer @eop:video_game_consoles-portable:7th_generation
- ) comes with 512 MB of internal storage, 64 MB of RAM, and a 320x240 resistive touch screen. It appears... inux === >working explorer kernel with at least framebuffer driver While the Explorer already is base... erating system (rather than just an emulation program) because it has some buildroot stuff going on. Th... em. Comes with 512MB of internal storage, 64MB of RAM, and a touchscreen display. More importantly, it
- Nintendo 3DS @eop:video_game_consoles-portable:8th_generation
- reen (top), 2 ARM CPUs (one dual core), 128 MB of RAM with 6 MB VRAM, and 2 GB of internal storage. With the release of the "New" series that served as a ha... he 3DS upgraded to a quad core ARM CPU, 256 MB of RAM with 10 MB VRAM, and oddly a 1 GB reduction in internal storage. Because of this, the "New" 3DS models
- Nintendo Game Boy @eop:video_game_consoles-portable:4th_generation
- ssful system for years. Containing only 64 KiB of RAM, a 160x144 monochrome screen, and 2-bit color, it... === AMADO OS === >you can edit the files on the RAM filesystem A Japanese-originated operating syste... ]The latest version (1.03) A simple painting program for the original Game Boy, in case you had the cr... TML, RTF, PDF. A quite comprehensive reading program for the Game Boy, which converts files over from
- Dingoo Digital Dingoo series @eop:video_game_consoles-portable:7th_generation
- 4 GB internal storage, a 320x240 screen, 32MB of RAM (64MB on A330), and a 360MHz MIPS-based "Xburst" ... lightly weaker version of the Dingoo. Has 32MB of RAM and none of the features described under the A330... enerally nicer version of the Dingoo. Has 64MB of RAM, shell with wrist strap loop, better shoulder but
- GamePark Holdings Caanoo @eop:video_game_consoles-portable:7th_generation
- o came with a simple "Pollux" ARM9 CPU, 128 MB of RAM, a 320x240 resistive touch screen, and a bit of i... inge (compatibility layer, unlocks most prev. programs!) Nintendo Entertainment System – GPFCE, GESGP2... o bookmarks/hotlist functionality .. the netsurf framebuffer target does not support it atm. Does not
- Tiger Telematics Gizmondo @eop:video_game_consoles-portable:7th_generation
- ommon ARM9 processor, a 320x240 screen, 128 MB of RAM, and 64 MB of internal storage. Having read all o... ating : Easy By using the LocknLoad homebrew program, it’s very simple to access the Windows CE sublay
- Sony PlayStation Vita @eop:video_game_consoles-portable:8th_generation
- Vita has very capable hardware, containing 512 MB RAM, 128 MB VRAM, a Quad-core ARM Cortex, and a 960x544 capacitive touch screen. With the release of the 2
- GamePark Holdings GP2X @eop:video_game_consoles-portable:7th_generation
- d". For the internals, the GP2X came with 64MB of RAM, a pair of ARM CPUs, 64 MB of flash memory, and a... nction Linux ARM as well Through the horrendous grammar on the wiki page, it seems possible to run Lin
- Sega Game Gear @eop:video_game_consoles-portable:4th_generation
- 60x144 screen with a 4096-color palette, and 24KB RAM. Of course, like with other portables of this era... ows for the GG (homebrew) === This is just a program imitating the appearance of Windows 98, but it ha
- LeapFrog Didj @eop:video_game_consoles-portable:7th_generation
- ke various other handhelds of this era), 32 MB of RAM, 256 MB of internal storage, and a 320x240 screen... inux === >working explorer kernel with at least framebuffer driver This platform is very similar to t
- Kevin Bates’ Arduboy @eop:video_game_consoles-portable:8th_generation
- cket_pda === WordMicroprocessor === >This program is still a demo, there may be bugs A miniature w
