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        <title>Sony PlayStation 2</title>
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        <description>Sony PlayStation 2

includes PSX DVR

Sony's record-smashing and astronomically popular followup to the PS1. Releasing on October 26th, 2000 in North America, the PS2's “Emotion Engine” CPU + GPU (16.7 mil colors; 640×480 or 1920×1080(!!) with mods) + 32</description>
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        <dc:date>2023-11-29T02:43:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Genesis</title>
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        <description>Sega Genesis

includes Sega 32X and Sega CD

Sega's breakout system, which garnered them tremendous market success, a place in the gaming industry, lasting franchises, and a very short-lived market dominance over Nintendo (in Europe, at least). Releasing on August 14th, 1989 in North America, the Sega Genesis contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced) at maximum 61 colors on screen f…</description>
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        <dc:date>2023-08-12T02:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 3</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/7th_generation/sony_playstation_3?rev=1691806079&amp;do=diff</link>
        <description>Sony PlayStation 3

Sony's 3rd system. Releasing on November 17th, 2006 in North America, the PS3's PowerPC-based CELL CPU, 256+256 MB of RAM, and Nvidia RSX graphics at maximum 1080p output resolution was certainly very powerful, albeit very complex. Launching to mixed reception due to an extremely high price and said hardware complexity, it took the PS3 the entire 7th generation to reach it's sales figure of 87.4 million, eking it out a position of 2nd place overall for generation sales.</description>
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        <dc:date>2023-02-26T20:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii</title>
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        <description>Nintendo Wii

Nintendo's wildly successful followup to their GameCube. Releasing on November 19th, 2006 in North America, the Wii's PowerPC-based Broadway CPU, 64+24 MB of RAM, and maximum output resolution of 640×480 was not particularly powerful at the time of it's release, as Nintendo's competitors in the PS3 and Xbox 360 were both already in the HD 1080p era. Despite this, the Wii went on to be one of Nintendo's most successful consoles of all time, reaching a sales figure of 101.63 million …</description>
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        <dc:date>2022-09-23T18:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox 360</title>
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        <description>Microsoft Xbox 360

Microsoft's 2nd console. Releasing on November 22nd, 2005 in North America, the Xbox 360's PowerPC “Xenon” CPU, 512 +10 MB of RAM, and maximum 1920×1080 output resolution was perfectly capable for this era, resulting in a successful system which sold 84 million units worldwide, putting it ahead of the PS3 for most of the system's life (although the PS3 barely managed to sell more in the end).</description>
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        <dc:date>2023-02-26T20:32:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Entertainment System</title>
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        <description>Nintendo Entertainment System

includes Famicom Disk System

Nintendo's big break into the video game market. Releasing on October 18th, 1985 in the USA, the NES' combination between smart marketing, enticing games, and capable hardware effectively forged the path for both it's success, and the success of the video games market as a whole. Specifications-wise, the NES features a Ricoh 2A03 CPU with a MOS 6502 base, 2 KB of RAM (expandable by game carts), and a resolution of</description>
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        <dc:date>2023-02-26T23:40:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/microsoft_xbox?rev=1677454803&amp;do=diff</link>
        <description>Microsoft Xbox

This page is for the first Xbox system, not the series of consoles. For this, see Microsoft Xbox 360, Microsoft Xbox One, and Microsoft Xbox Series X and S.

Microsoft's idea of “taking a cue” from Sony to enter the video games market. Releasing on November 15th, 2001 in North America, the Xbox's specifications boil down to a custom Pentium III CPU, 64</description>
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        <dc:date>2023-02-26T23:38:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Dreamcast</title>
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        <description>Sega Dreamcast

Sega's ill-fated final games system. Releasing on the memorable September 9th, 1999 in North America, the Dreamcast's SH-4 CPU, 26 MB of RAM (across 3 purposes), and 16.77 million colors at up to 640×480 was very powerful for the time, but simply not enough to bring Sega out of the financial pit it had dug itself over the past 6 years. Selling 9.13 million units, the Dreamcast is only considered a failure due to the fact that it was simply not given enough time, nor a company cap…</description>
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        <dc:date>2025-02-09T00:20:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/sony_playstation?rev=1739060409&amp;do=diff</link>
        <description>Sony PlayStation

This page is for the first PlayStation system, not the series of consoles. For this, see Sony PlayStation 2, Sony PlayStation 3, Sony PlayStation 4, Sony PlayStation 5, Sony PlayStation Portable, Sony PlayStation Vita, and Sony PlayStation Classic.

Sony's pioneering entry into the video games market. Releasing on September 9th, 1995 in North America, the PS1's R3000A CPU, 3</description>
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        <dc:date>2022-08-08T21:42:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Switch</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/9th_generation/nintendo_switch?rev=1659994952&amp;do=diff</link>
        <description>Nintendo Switch

Nintendo's most recent console, and one of their best performing ones. Releasing on March 3rd, 2017 across much of the world, the Nintendo Switch may not be very powerful with hardware, but it's “hybrid” gimmick of being both a portable and home console has made it a sales winner. In hardware, the Switch contains a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-12-25T01:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Super Nintendo Entertainment System</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/super_nintendo_entertainment_system?rev=1703469316&amp;do=diff</link>
        <description>Super Nintendo Entertainment System

Nintendo's highly anticipated followup to the NES, which was a success only matched in market power by the Sega Genesis. Releasing on August 23rd, 1991 in North America, the SNES runs off of a Ricoh 5A22 WDC 65C816-based CPU, 128 KB of RAM + 64 KB VRAM, and a maximum output resolution of 256×224/512×224/256×239/512×239 (progressive) or 512×448/512×478 (interlaced), at up to 32768 colors. These are quite powerful specifications, mostly defeating it's competito…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-11-28T23:08:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Atari 2600</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/atari_2600?rev=1701212908&amp;do=diff</link>
        <description>Atari 2600

Atari's entry in the home console industry, and one that innovated across the board, despite the fact that the 2600 was not really the “first” in anything. Releasing in September 1977 in the USA, the 2600 was quite capable for the time, although this pales in comparison to the power consoles held even a few years later. In this power, the 2600 ran off 128 bytes of RAM, a MOS 6507 at 1.19MHz, and could display 16 possible colors with 8 levels of brightness within each color, or 128 di…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-05-11T02:31:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega SG-1000</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/sega_sg-1000?rev=1652236316&amp;do=diff</link>
        <description>Sega SG-1000

Sega's true first entry into the home video games market, being a (mostly) Japan-only system. Releasing July 15th, 1983, the SG-1000 is quite similar to the Master System with it's Zilog Z80, 256×192 output resolution with 16 colors, and 1KB RAM. Accomplishing little, the SG-1000 was enough to convince SEGA to release the Master System, known in Japan as the SG-1000 Mark III, worldwide.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T23:22:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 4</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/sony_playstation_4?rev=1655853769&amp;do=diff</link>
        <description>Sony PlayStation 4

Sony's 4th console. Releasing on November 15th, 2013 in North America, the PS4's x86-64 8-core AMD APU, 8GB+256MB (8+1GB on Pro) of RAM, and maximum output resolution of 1080p (4K on Pro) is certainly quite powerful for it's generation. Combining this with a good launch and good games resulted in the PS4 becoming a strong seller, with current figures sitting at 117.2 million units sold. Despite original plans by Sony to discontinue the system in 2021, chip supplies have resul…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_cd?rev=1652402922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T00:48:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SNK Neo Geo CD</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_cd?rev=1652402922&amp;do=diff</link>
        <description>SNK Neo Geo CD

SNK's hamfisted effort at making the Neo Geo more “appealing” to customers. Released on September 9th, 1994 in Japan and January 15th, 1996 in North America, the Neo Geo CD features a Motorola 68k CPU, 7MB of RAM for various system functions, and an output resolution of</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-12-25T01:46:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo 64</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/nintendo_64?rev=1703468760&amp;do=diff</link>
        <description>Nintendo 64

includes 64DD

Nintendo's memorable entry into the 3D and 64-bit era. Releasing on September 29th, 1996 in North America, the N64's NEC VR4300, 4 (8 with exp.) MB of RAM, and 16.8 million colors at 320×240 to 640×480 packed quite a powerful punch, although being somewhat limited in scale and scope by the system's somewhat antiquated (at the time) cartridge format. Due to this (plus the system's excellent games library), the N64 sold a cool 32 million units, allowing Nintendo to cont…</description>
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        <dc:date>2022-06-09T23:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo GameCube</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/nintendo_gamecube?rev=1654819021&amp;do=diff</link>
        <description>Nintendo GameCube

Nintendo's followup to the Nintendo 64, and their first to use optical media. Releasing on November 18th, 2001 in North America, the GameCube's PowerPC 750CXe CPU, 24 MB of RAM, and 32-bit color depth at 640×480 was quite powerful but somewhat limited by the</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/3do_company_3do_interactive_multiplayer?rev=1652554226&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T18:50:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3DO Company 3DO Interactive Multiplayer</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/3do_company_3do_interactive_multiplayer?rev=1652554226&amp;do=diff</link>
        <description>3DO Company 3DO Interactive Multiplayer

A “game console specification” conceived by The 3DO Company, with actual systems being manufactured by a variety of vendors. With the first 3DO system releasing on October 4th, 1993 in North America, the 3DO was quite an advanced system for a short period of time around it's launch, but it quickly lost this status upon the release of the PlayStation and Saturn in 1995. Specifications-wise, the 3DO ran a custom 32-bit ARM60 CPU, with 2</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/microsoft_xbox_one?rev=1655847445&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T21:37:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox One</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/microsoft_xbox_one?rev=1655847445&amp;do=diff</link>
        <description>Microsoft Xbox One

Microsoft's 3rd console, and their first confusingly named one. Releasing on November 22nd, 2013 for much of the world, the Xbox One's AMD-made x86 APU and 8 GB of RAM (12 on One X) was pretty capable, certainly holding a candle to the PS4's hardware. However, it's safe to say that this was not enough for the One to beat the PS4, as Microsoft refuses to release sales figures for their console; industry analyst's estimations range from 40 to 50 million units sold - significant…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/sega_saturn?rev=1717715498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-06T23:11:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Saturn</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/sega_saturn?rev=1717715498&amp;do=diff</link>
        <description>Sega Saturn

Sega's catastrophically messy followup to their greatly successful Genesis/Mega Drive. Releasing on May 11th, 1995 in North America, the Saturn's 2x SH-2 CPUs, 4 MB RAM (across 3 purposes), and up to 16.77 million colors between 320×224</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/sega_master_system?rev=1649889559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-13T22:39:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Master System</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/sega_master_system?rev=1649889559&amp;do=diff</link>
        <description>Sega Master System

Sega's entry into the newly formed (again) western games market. Releasing in September 1986 for the USA, the Master System was reasonably capable with it's Zilog Z80A, 256×192 output resolution, and 8 KB RAM. Despite not selling well in North America, it's European release was relatively successful at challenging the reign of Nintendo, while it's Brazilian release was an absolute blowout, taking over the video game market to the point where</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/nuon_platform?rev=1654817457&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-09T23:30:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nuon Platform</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/nuon_platform?rev=1654817457&amp;do=diff</link>
        <description>Nuon Platform

A barrier-blending technology for adding games capabilities to DVD players which was developed by VM Labs during the late 90s. With the first Nuon-compatible player releasing sometime in early 2000, the interesting crossover of games/3D rendering and DVD players was a peculiar idea but led absolutely nowhere, as the technology quietly faded out in 2003 with little in the name of Nuon-utilizing software and sales.</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_aes?rev=1669785624&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-30T05:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SNK Neo Geo AES</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_aes?rev=1669785624&amp;do=diff</link>
        <description>SNK Neo Geo AES

SNK's home console conversion of their wildly popular arcade systems. Releasing on July 1st, 1991 in North America and Japan, the Neo Geo AES was a powerful system but limited in it's appeal and market dominance, mostly due to high prices and a genre-limited game library. Specifications-wise, the AES has a Motorola 68k CPU with Zilog Z80A co-processor, 64 KB of RAM + 84 KB of VRAM + 2KB sound memory, and an output resolution of</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/summary?rev=1655847144&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T21:32:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>8th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/summary?rev=1655847144&amp;do=diff</link>
        <description>8th Generation

The 8th generation of home game consoles, commonly considered as having began between 2012 (release of the Wii U) and 2013 (release of the PS4 and Xbox One), without having ended just yet; the PS4 remains in production as of 2022 despite original plans to discontinue it in 2021, while the Switch has no signs of being discontinued anytime soon (although it does straggle the line between 8th and 9th in some ways). Coming with powerful hardware, it's no surprise to see the 8th gener…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/nintendo_wii_u?rev=1738734221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-05T05:43:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii U</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/nintendo_wii_u?rev=1738734221&amp;do=diff</link>
        <description>Nintendo Wii U

Nintendo's entry into the HD era. Releasing on November 18th, 2012 in North America, the Wii U's PowerPC-based Espresso CPU, 2 GB of RAM, and AMD Radeon “Latte” GPU outputting up to 1080p (with an 854×480 screen on the GamePad) wasn't particularly capable, compared to the Wii U's competitors. This, of course, was not all, as poor marketing and a less-than-ideal launch lineup resulted in the Wii U being one of Nintendo's biggest sales flops, with it selling only 13.56 million unit…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/mattel_intellivision?rev=1701212935&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-28T23:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mattel Intellivision</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/mattel_intellivision?rev=1701212935&amp;do=diff</link>
        <description>Mattel Intellivision

Mattel's first, but oddly enough not their last console. Releasing sometime in 1979 for the US, the Intellivision was the firm “2nd place” behind the Atari 2600, but was unable to challenge the 2600's position in sales. Specifications-wise, however, the Intellivision is reasonably capable, featuring a GI CP1610 CPU, 1 KB of RAM, and a resolution of</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/phillips_cd-i?rev=1652392307&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-12T21:51:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Philips CD-i</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/phillips_cd-i?rev=1652392307&amp;do=diff</link>
        <description>Philips CD-i

A “media format standard” created by Phillips in 1990, which was targeted by a variety of “players”. With the first CD-i compatible player releasing on December 3rd, 1991 in North America, the format's biggest claim to fame are it's notoriously bad Nintendo-licensed games - a rarity for the giant. Capable of outputting 384×280 to 768×560 depending on the model at 24-bit/16-bit color, with all models containing the Philips SCC68070 68k-based chip + Philips SCC66470 graphics chip, la…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/atari_5200?rev=1649889362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-13T22:36:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Atari 5200</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/atari_5200?rev=1649889362&amp;do=diff</link>
        <description>Atari 5200

Atari's failed attempt to follow up their wildly popular 2600. Released on May 21st, 1984, the 5200 was a failure mostly for it's poor design, awkward controllers, and lack of 2600 backwards compatibility. For specs, it features a MOS 6502C, 128/256 colors, 16 KB of RAM, and a varying set of resolutions that can go up to approximately 240p.</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/apple_bandai_pippin?rev=1652563719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T21:28:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Apple/Bandai Pippin</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/apple_bandai_pippin?rev=1652563719&amp;do=diff</link>
        <description>Apple/Bandai Pippin

Apple's attempt of making a “technology platform” akin to the 3DO, except based off of their own Macintosh technology. With the first American Pippin system releasing in June 1996, the Pippin ended up being a massive failure, due to it's inability to truly understand the consumer market + the return of Steve Jobs shortly after it's introduction. Specifications-wise, the Pippin systems all came with a PowerPC 603 CPU, 6MB of RAM (8MB for Katz Media EU model) which can be upgr…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/amiga_cd32?rev=1652562979&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T21:16:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Amiga CD32</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/amiga_cd32?rev=1652562979&amp;do=diff</link>
        <description>Amiga CD32

Commodore's final attempt of making a computer-based games console. Releasing on September 16th, 1993 for the EU, the CD32 was actually a relatively successful system during it's very short life of under a year, but it was simply not successful</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/summary?rev=1701212293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-28T22:58:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>5th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/summary?rev=1701212293&amp;do=diff</link>
        <description>5th Generation

The 5th generation of home game consoles, commonly considered as having began in the period between 1993 (release of the 3DO/Jaguar) and 1995 (release of the Saturn/PS1), and ending in the period between 1999 (release of the Dreamcast) and 2001 (release of the GameCube and Xbox). Easily the generation with the most missed opportunities for EOPs, as this period has hardware which isn't that far behind the 6th generation, yet it significantly lacks in a level of EOPs that the 6th g…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/summary?rev=1652237764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-11T02:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3rd Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/summary?rev=1652237764&amp;do=diff</link>
        <description>3rd Generation

The 3rd generation of home game consoles, commonly considered as having began in 1985 with the release of the NES, and ending in the period between 1989 (release of TurboGrafx-16 and Sega Genesis) and 1991 (release of the SNES). Can be considered as the first generation to harness a true potential for the creation of EOPs, as hardware overheads were too restrictive in systems released prior to this period.</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/atari_7800?rev=1649889448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-13T22:37:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Atari 7800</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/atari_7800?rev=1649889448&amp;do=diff</link>
        <description>Atari 7800

The true successor to the Atari 2600. Releasing three times, once in June 1984, twice in January 1986, and lastly in May 1986, the Atari 7800 was able to hold it's own position in the market, but was still quite unsuccessful despite somehow achieving 2nd place (over SEGA). Containing a 6502C based CPU, 4 KB of RAM, and being able to output up to</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/fujitsu_fm_towns_marty?rev=1659383730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T19:55:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fujitsu FM Towns Marty</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/fujitsu_fm_towns_marty?rev=1659383730&amp;do=diff</link>
        <description>Fujitsu FM Towns Marty

Operating Systems (AMD 386SX)

DOS, Windows 3.1, 95 OSR2, Towns OS

Various operating systems that ran on the FM Towns computer that the Marty is based off. All hypothetical possibilities.

Emulation Nest

This device runs an operating system which is known to emulate various devices with EOPs. See the</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/magnavox_odyssey_2?rev=1649889352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-13T22:35:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magnavox Odyssey 2</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/magnavox_odyssey_2?rev=1649889352&amp;do=diff</link>
        <description>Magnavox Odyssey 2

The true successor to the Magnavox Odyssey. Releasing in February 1979 for the US, the Odyssey 2 was one of the “major players” of the 2nd generation of consoles, although it may have been in last place for this realm. Specifications-wise, the Odyssey 2 has an Intel 8048 CPU, a</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/coleco_colecovision?rev=1646277384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-03T03:16:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Coleco ColecoVision</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/1st_and_2nd_generation/coleco_colecovision?rev=1646277384&amp;do=diff</link>
        <description>Coleco ColecoVision

Coleco's relatively successful (but not really) venturing into the video game industry. Releasing in August 1982 for the US, the ColecoVision mainly excelled in it's ability to create more “Concise” games, akin to an arcade. For specifications, it contains a Zilog Z80, 1 KB of RAM with 16 KB VRAM, an 8 KB ROM, and a display output resolution of</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/ouya_inc._ouya?rev=1655850717&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T22:31:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ouya Inc. OUYA</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/ouya_inc._ouya?rev=1655850717&amp;do=diff</link>
        <description>Ouya Inc. OUYA

The first “Kickstarter” console. Releasing on June 25th, 2013, the crowdfunded Ouya generated a lot of hype but failed tremendously at delivering it's promises. Coming with an ARM Cortex-A9 CPU, 1 GB of RAM, and a GeForce ULP GPU capable of outputting up to 1080p, the Ouya's specifications were essentially an early-2010s Android phone, which comes as no surprise as the Ouya ran Android 4.1. The Ouya sold extremely poorly, reaching only 200k sales - despite the tremendous hype cam…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/nec_turbografx-16?rev=1652237086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-11T02:44:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NEC TurboGrafx-16</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/nec_turbografx-16?rev=1652237086&amp;do=diff</link>
        <description>NEC TurboGrafx-16

NEC's only attempt of entering the US video games market. Releasing on August 29th, 1989 in the USA, the TurboGrafx-16 was unable to garner a serious market share in North America, despite pitting a relatively successful fight against Nintendo over in Japan. Featuring a Hudson HuC6280 6502-based CPU, 8 KB of RAM + 64 KB of VRAM, and up to 482 colors at</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/atari_jaguar?rev=1652652259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-15T22:04:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Atari Jaguar</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/atari_jaguar?rev=1652652259&amp;do=diff</link>
        <description>Atari Jaguar

includes Jaguar CD

Atari's final attempt at releasing a home game console. Releasing on November 23rd, 1993 in North America, the Jaguar over-promised and under-delivered with it's dubious “64-bit” claims and confusing architecture. Specifications-wise, the Jaguar came with 2 custom RISC chips and a Motorola 68k for CPU, 2</description>
    </item>
</rdf:RDF>
