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        <dc:date>2022-08-08T21:42:32+00:00</dc:date>
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        <title>Nintendo Switch</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/9th_generation/nintendo_switch?rev=1659994952&amp;do=diff</link>
        <description>Nintendo Switch

Nintendo's most recent console, and one of their best performing ones. Releasing on March 3rd, 2017 across much of the world, the Nintendo Switch may not be very powerful with hardware, but it's “hybrid” gimmick of being both a portable and home console has made it a sales winner. In hardware, the Switch contains a</description>
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        <dc:date>2023-02-26T23:40:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/microsoft_xbox?rev=1677454803&amp;do=diff</link>
        <description>Microsoft Xbox

This page is for the first Xbox system, not the series of consoles. For this, see Microsoft Xbox 360, Microsoft Xbox One, and Microsoft Xbox Series X and S.

Microsoft's idea of “taking a cue” from Sony to enter the video games market. Releasing on November 15th, 2001 in North America, the Xbox's specifications boil down to a custom Pentium III CPU, 64</description>
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        <dc:date>2022-06-21T23:22:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 4</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/sony_playstation_4?rev=1655853769&amp;do=diff</link>
        <description>Sony PlayStation 4

Sony's 4th console. Releasing on November 15th, 2013 in North America, the PS4's x86-64 8-core AMD APU, 8GB+256MB (8+1GB on Pro) of RAM, and maximum output resolution of 1080p (4K on Pro) is certainly quite powerful for it's generation. Combining this with a good launch and good games resulted in the PS4 becoming a strong seller, with current figures sitting at 117.2 million units sold. Despite original plans by Sony to discontinue the system in 2021, chip supplies have resul…</description>
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        <dc:date>2023-02-26T23:38:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Dreamcast</title>
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        <description>Sega Dreamcast

Sega's ill-fated final games system. Releasing on the memorable September 9th, 1999 in North America, the Dreamcast's SH-4 CPU, 26 MB of RAM (across 3 purposes), and 16.77 million colors at up to 640×480 was very powerful for the time, but simply not enough to bring Sega out of the financial pit it had dug itself over the past 6 years. Selling 9.13 million units, the Dreamcast is only considered a failure due to the fact that it was simply not given enough time, nor a company cap…</description>
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        <dc:date>2024-06-06T23:29:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 2</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/sony_playstation_2?rev=1717716576&amp;do=diff</link>
        <description>Sony PlayStation 2

includes PSX DVR

Sony's record-smashing and astronomically popular followup to the PS1. Releasing on October 26th, 2000 in North America, the PS2's “Emotion Engine” CPU + GPU (16.7 mil colors; 640×480 or 1920×1080(!!) with mods) + 32</description>
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        <dc:date>2022-06-21T21:37:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox One</title>
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        <description>Microsoft Xbox One

Microsoft's 3rd console, and their first confusingly named one. Releasing on November 22nd, 2013 for much of the world, the Xbox One's AMD-made x86 APU and 8 GB of RAM (12 on One X) was pretty capable, certainly holding a candle to the PS4's hardware. However, it's safe to say that this was not enough for the One to beat the PS4, as Microsoft refuses to release sales figures for their console; industry analyst's estimations range from 40 to 50 million units sold - significant…</description>
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        <dc:date>2022-05-11T02:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3rd Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/summary?rev=1652237764&amp;do=diff</link>
        <description>3rd Generation

The 3rd generation of home game consoles, commonly considered as having began in 1985 with the release of the NES, and ending in the period between 1989 (release of TurboGrafx-16 and Sega Genesis) and 1991 (release of the SNES). Can be considered as the first generation to harness a true potential for the creation of EOPs, as hardware overheads were too restrictive in systems released prior to this period.</description>
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        <dc:date>2022-05-11T02:46:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>7th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/7th_generation/summary?rev=1652237214&amp;do=diff</link>
        <description>7th Generation

The 7th generation of home game consoles, commonly considered as having began during 2005 and 2006 (release of all 3 main systems), and ending anywhere between 2012 (release of the Wii U) and 2017 (year in which the PS3 was discontinued), or possibly even during 2019/2020 (release of final game titles on Wii and PS3). As one can likely tell, the 7th generation was the first generation to truly last absolute ages, with the 360 having been actively produced for over a decade, while…</description>
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        <dc:date>2023-11-28T22:58:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>5th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/summary?rev=1701212293&amp;do=diff</link>
        <description>5th Generation

The 5th generation of home game consoles, commonly considered as having began in the period between 1993 (release of the 3DO/Jaguar) and 1995 (release of the Saturn/PS1), and ending in the period between 1999 (release of the Dreamcast) and 2001 (release of the GameCube and Xbox). Easily the generation with the most missed opportunities for EOPs, as this period has hardware which isn't that far behind the 6th generation, yet it significantly lacks in a level of EOPs that the 6th g…</description>
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        <dc:date>2023-08-12T02:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 3</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/7th_generation/sony_playstation_3?rev=1691806079&amp;do=diff</link>
        <description>Sony PlayStation 3

Sony's 3rd system. Releasing on November 17th, 2006 in North America, the PS3's PowerPC-based CELL CPU, 256+256 MB of RAM, and Nvidia RSX graphics at maximum 1080p output resolution was certainly very powerful, albeit very complex. Launching to mixed reception due to an extremely high price and said hardware complexity, it took the PS3 the entire 7th generation to reach it's sales figure of 87.4 million, eking it out a position of 2nd place overall for generation sales.</description>
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        <dc:date>2023-12-25T01:46:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo 64</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/nintendo_64?rev=1703468760&amp;do=diff</link>
        <description>Nintendo 64

includes 64DD

Nintendo's memorable entry into the 3D and 64-bit era. Releasing on September 29th, 1996 in North America, the N64's NEC VR4300, 4 (8 with exp.) MB of RAM, and 16.8 million colors at 320×240 to 640×480 packed quite a powerful punch, although being somewhat limited in scale and scope by the system's somewhat antiquated (at the time) cartridge format. Due to this (plus the system's excellent games library), the N64 sold a cool 32 million units, allowing Nintendo to cont…</description>
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        <dc:date>2022-09-23T18:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox 360</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/7th_generation/microsoft_xbox_360?rev=1663958716&amp;do=diff</link>
        <description>Microsoft Xbox 360

Microsoft's 2nd console. Releasing on November 22nd, 2005 in North America, the Xbox 360's PowerPC “Xenon” CPU, 512 +10 MB of RAM, and maximum 1920×1080 output resolution was perfectly capable for this era, resulting in a successful system which sold 84 million units worldwide, putting it ahead of the PS3 for most of the system's life (although the PS3 barely managed to sell more in the end).</description>
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        <dc:date>2022-06-21T22:31:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ouya Inc. OUYA</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/ouya_inc._ouya?rev=1655850717&amp;do=diff</link>
        <description>Ouya Inc. OUYA

The first “Kickstarter” console. Releasing on June 25th, 2013, the crowdfunded Ouya generated a lot of hype but failed tremendously at delivering it's promises. Coming with an ARM Cortex-A9 CPU, 1 GB of RAM, and a GeForce ULP GPU capable of outputting up to 1080p, the Ouya's specifications were essentially an early-2010s Android phone, which comes as no surprise as the Ouya ran Android 4.1. The Ouya sold extremely poorly, reaching only 200k sales - despite the tremendous hype cam…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T21:32:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>8th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/summary?rev=1655847144&amp;do=diff</link>
        <description>8th Generation

The 8th generation of home game consoles, commonly considered as having began between 2012 (release of the Wii U) and 2013 (release of the PS4 and Xbox One), without having ended just yet; the PS4 remains in production as of 2022 despite original plans to discontinue it in 2021, while the Switch has no signs of being discontinued anytime soon (although it does straggle the line between 8th and 9th in some ways). Coming with powerful hardware, it's no surprise to see the 8th gener…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T00:05:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox Series X and S</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/9th_generation/microsoft_xbox_series_x_and_s?rev=1655856308&amp;do=diff</link>
        <description>Microsoft Xbox Series X and S

Microsoft's 4th console, and their 2nd confusingly named console. With the two releasing on November 10th, 2020 for the world, the X and S have varying hardware, with the X coming as the “more powerful” system. Both run an x86-64 based AMD Zen 2 CPU, with the X having 16</description>
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        <dc:date>2025-02-05T05:42:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 5</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/9th_generation/sony_playstation_5?rev=1738734156&amp;do=diff</link>
        <description>Sony PlayStation 5

Sony's current system. Releasing on November 12th, 2020 in North America, the PS5's custom AMD Zen 2 CPU, 16 GB + 512 MB RAM, and resolution up to 3840 × 2160/7680 × 4320 is certainly powerful and performing well, although  held back by supply chain roadblocks since launch. As of now, nothing in the name of EOPs is available for the system, although this will hopefully change sometime in the future</description>
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        <dc:date>2025-02-05T05:43:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii U</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/nintendo_wii_u?rev=1738734221&amp;do=diff</link>
        <description>Nintendo Wii U

Nintendo's entry into the HD era. Releasing on November 18th, 2012 in North America, the Wii U's PowerPC-based Espresso CPU, 2 GB of RAM, and AMD Radeon “Latte” GPU outputting up to 1080p (with an 854×480 screen on the GamePad) wasn't particularly capable, compared to the Wii U's competitors. This, of course, was not all, as poor marketing and a less-than-ideal launch lineup resulted in the Wii U being one of Nintendo's biggest sales flops, with it selling only 13.56 million unit…</description>
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        <dc:date>2023-02-26T20:32:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Entertainment System</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/3rd_generation/nintendo_entertainment_system?rev=1677443534&amp;do=diff</link>
        <description>Nintendo Entertainment System

includes Famicom Disk System

Nintendo's big break into the video game market. Releasing on October 18th, 1985 in the USA, the NES' combination between smart marketing, enticing games, and capable hardware effectively forged the path for both it's success, and the success of the video games market as a whole. Specifications-wise, the NES features a Ricoh 2A03 CPU with a MOS 6502 base, 2 KB of RAM (expandable by game carts), and a resolution of</description>
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        <dc:date>2023-02-26T20:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/7th_generation/nintendo_wii?rev=1677443649&amp;do=diff</link>
        <description>Nintendo Wii

Nintendo's wildly successful followup to their GameCube. Releasing on November 19th, 2006 in North America, the Wii's PowerPC-based Broadway CPU, 64+24 MB of RAM, and maximum output resolution of 640×480 was not particularly powerful at the time of it's release, as Nintendo's competitors in the PS3 and Xbox 360 were both already in the HD 1080p era. Despite this, the Wii went on to be one of Nintendo's most successful consoles of all time, reaching a sales figure of 101.63 million …</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/summary?rev=1677443665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-26T20:34:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>6th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/summary?rev=1677443665&amp;do=diff</link>
        <description>6th Generation

The 6th generation of home game consoles, commonly considered as having began in the period between 1999 (release of the Dreamcast) and 2001 (release of the GameCube and Xbox), ending in the period between 2005 (release of the Xbox 360) and 2006 (release of the PS3 and Wii). Despite these dates, however, the 6th generation, especially the PS2, began the trend of having it's systems last for a notoriously long time, with the PS2 retaining a leading sales position until the mid-lat…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/nintendo_gamecube?rev=1654819021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-09T23:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo GameCube</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/nintendo_gamecube?rev=1654819021&amp;do=diff</link>
        <description>Nintendo GameCube

Nintendo's followup to the Nintendo 64, and their first to use optical media. Releasing on November 18th, 2001 in North America, the GameCube's PowerPC 750CXe CPU, 24 MB of RAM, and 32-bit color depth at 640×480 was quite powerful but somewhat limited by the</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/sony_playstation?rev=1739060409&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-09T00:20:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/sony_playstation?rev=1739060409&amp;do=diff</link>
        <description>Sony PlayStation

This page is for the first PlayStation system, not the series of consoles. For this, see Sony PlayStation 2, Sony PlayStation 3, Sony PlayStation 4, Sony PlayStation 5, Sony PlayStation Portable, Sony PlayStation Vita, and Sony PlayStation Classic.

Sony's pioneering entry into the video games market. Releasing on September 9th, 1995 in North America, the PS1's R3000A CPU, 3</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/fujitsu_fm_towns_marty?rev=1659383730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-01T19:55:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fujitsu FM Towns Marty</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/fujitsu_fm_towns_marty?rev=1659383730&amp;do=diff</link>
        <description>Fujitsu FM Towns Marty

Operating Systems (AMD 386SX)

DOS, Windows 3.1, 95 OSR2, Towns OS

Various operating systems that ran on the FM Towns computer that the Marty is based off. All hypothetical possibilities.

Emulation Nest

This device runs an operating system which is known to emulate various devices with EOPs. See the</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/apple_bandai_pippin?rev=1652563719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T21:28:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Apple/Bandai Pippin</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/apple_bandai_pippin?rev=1652563719&amp;do=diff</link>
        <description>Apple/Bandai Pippin

Apple's attempt of making a “technology platform” akin to the 3DO, except based off of their own Macintosh technology. With the first American Pippin system releasing in June 1996, the Pippin ended up being a massive failure, due to it's inability to truly understand the consumer market + the return of Steve Jobs shortly after it's introduction. Specifications-wise, the Pippin systems all came with a PowerPC 603 CPU, 6MB of RAM (8MB for Katz Media EU model) which can be upgr…</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/amiga_cd32?rev=1652562979&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-14T21:16:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Amiga CD32</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/amiga_cd32?rev=1652562979&amp;do=diff</link>
        <description>Amiga CD32

Commodore's final attempt of making a computer-based games console. Releasing on September 16th, 1993 for the EU, the CD32 was actually a relatively successful system during it's very short life of under a year, but it was simply not successful</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/tandy_memorex_video_information_system?rev=1652393098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-12T22:04:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tandy/Memorex Video Information System</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/tandy_memorex_video_information_system?rev=1652393098&amp;do=diff</link>
        <description>Tandy/Memorex Video Information System

An absolutely ridiculous attempt by Tandy to create a CD-i style gaming+media device, which was based off of a weird embedded version of Windows 3.1, and available only at Radio Shack stores. Released sometime in 1992 in North America, the VIS had an Intel 286 CPU, 1</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/summary?rev=1652225881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-10T23:38:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>4th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/summary?rev=1652225881&amp;do=diff</link>
        <description>4th Generation

The 4th generation of home game consoles, commonly considered as having began in 1989 with the release of the Sega Genesis and TurboGrafx-16, and ending in the period between 1993 (release of the 3DO/Jaguar) and 1996 (release of the N64). Possibly the generation with the 2nd highest amount of potential for EOPs, considering the hardware capabilities of this era contrasted with the relative lack of interesting programs for much of this period's systems.</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_aes?rev=1669785624&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-30T05:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SNK Neo Geo AES</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_aes?rev=1669785624&amp;do=diff</link>
        <description>SNK Neo Geo AES

SNK's home console conversion of their wildly popular arcade systems. Releasing on July 1st, 1991 in North America and Japan, the Neo Geo AES was a powerful system but limited in it's appeal and market dominance, mostly due to high prices and a genre-limited game library. Specifications-wise, the AES has a Motorola 68k CPU with Zilog Z80A co-processor, 64 KB of RAM + 84 KB of VRAM + 2KB sound memory, and an output resolution of</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/commodore_cdtv?rev=1677454788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-26T23:39:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Commodore CDTV</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/commodore_cdtv?rev=1677454788&amp;do=diff</link>
        <description>Commodore CDTV

Commodore's first attempt of making an Amiga-based game console (+ entertainment system, in this case). Releasing in March 1991 in it's various markets, the CDTV was a miserable failure: overpriced, undersupported, and badly marketed. Based off the Amiga 500 computer and coming with a Motorola 68k, upgradable 1MB of RAM, and</description>
    </item>
    <item rdf:about="https://www.io55.net/wiki/eop/video_game_consoles-home/9th_generation/summary?rev=1652226743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-10T23:52:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>9th Generation</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/9th_generation/summary?rev=1652226743&amp;do=diff</link>
        <description>9th Generation

The 9th generation of home game consoles, commonly considered as having began in 2020 with the release of the PS5 and Xbox Series consoles, although some may consider it as having began in 2017 with the release of the Nintendo Switch. Being the current console generation, it's not going to be ending anytime soon. Similarly, it's status as the current and new generation means very few EOPs are available in this area for the time being. Only the future can tell us what will eventua…</description>
    </item>
</rdf:RDF>
