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        <dc:date>2023-02-26T23:40:03+00:00</dc:date>
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        <title>Microsoft Xbox</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/6th_generation/microsoft_xbox?rev=1677454803&amp;do=diff</link>
        <description>Microsoft Xbox

This page is for the first Xbox system, not the series of consoles. For this, see Microsoft Xbox 360, Microsoft Xbox One, and Microsoft Xbox Series X and S.

Microsoft's idea of “taking a cue” from Sony to enter the video games market. Releasing on November 15th, 2001 in North America, the Xbox's specifications boil down to a custom Pentium III CPU, 64</description>
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        <dc:date>2023-02-26T20:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii</title>
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        <description>Nintendo Wii

Nintendo's wildly successful followup to their GameCube. Releasing on November 19th, 2006 in North America, the Wii's PowerPC-based Broadway CPU, 64+24 MB of RAM, and maximum output resolution of 640×480 was not particularly powerful at the time of it's release, as Nintendo's competitors in the PS3 and Xbox 360 were both already in the HD 1080p era. Despite this, the Wii went on to be one of Nintendo's most successful consoles of all time, reaching a sales figure of 101.63 million …</description>
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        <dc:date>2025-02-05T05:43:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii U</title>
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        <description>Nintendo Wii U

Nintendo's entry into the HD era. Releasing on November 18th, 2012 in North America, the Wii U's PowerPC-based Espresso CPU, 2 GB of RAM, and AMD Radeon “Latte” GPU outputting up to 1080p (with an 854×480 screen on the GamePad) wasn't particularly capable, compared to the Wii U's competitors. This, of course, was not all, as poor marketing and a less-than-ideal launch lineup resulted in the Wii U being one of Nintendo's biggest sales flops, with it selling only 13.56 million unit…</description>
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        <dc:date>2022-08-08T21:42:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Switch</title>
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        <description>Nintendo Switch

Nintendo's most recent console, and one of their best performing ones. Releasing on March 3rd, 2017 across much of the world, the Nintendo Switch may not be very powerful with hardware, but it's “hybrid” gimmick of being both a portable and home console has made it a sales winner. In hardware, the Switch contains a</description>
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        <dc:date>2022-06-22T00:05:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox Series X and S</title>
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        <description>Microsoft Xbox Series X and S

Microsoft's 4th console, and their 2nd confusingly named console. With the two releasing on November 10th, 2020 for the world, the X and S have varying hardware, with the X coming as the “more powerful” system. Both run an x86-64 based AMD Zen 2 CPU, with the X having 16</description>
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        <dc:date>2022-06-21T21:37:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox One</title>
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        <description>Microsoft Xbox One

Microsoft's 3rd console, and their first confusingly named one. Releasing on November 22nd, 2013 for much of the world, the Xbox One's AMD-made x86 APU and 8 GB of RAM (12 on One X) was pretty capable, certainly holding a candle to the PS4's hardware. However, it's safe to say that this was not enough for the One to beat the PS4, as Microsoft refuses to release sales figures for their console; industry analyst's estimations range from 40 to 50 million units sold - significant…</description>
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        <dc:date>2023-08-12T02:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 3</title>
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        <description>Sony PlayStation 3

Sony's 3rd system. Releasing on November 17th, 2006 in North America, the PS3's PowerPC-based CELL CPU, 256+256 MB of RAM, and Nvidia RSX graphics at maximum 1080p output resolution was certainly very powerful, albeit very complex. Launching to mixed reception due to an extremely high price and said hardware complexity, it took the PS3 the entire 7th generation to reach it's sales figure of 87.4 million, eking it out a position of 2nd place overall for generation sales.</description>
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        <dc:date>2022-09-23T18:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox 360</title>
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        <description>Microsoft Xbox 360

Microsoft's 2nd console. Releasing on November 22nd, 2005 in North America, the Xbox 360's PowerPC “Xenon” CPU, 512 +10 MB of RAM, and maximum 1920×1080 output resolution was perfectly capable for this era, resulting in a successful system which sold 84 million units worldwide, putting it ahead of the PS3 for most of the system's life (although the PS3 barely managed to sell more in the end).</description>
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        <dc:date>2024-06-06T23:29:36+00:00</dc:date>
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        <title>Sony PlayStation 2</title>
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        <description>Sony PlayStation 2

includes PSX DVR

Sony's record-smashing and astronomically popular followup to the PS1. Releasing on October 26th, 2000 in North America, the PS2's “Emotion Engine” CPU + GPU (16.7 mil colors; 640×480 or 1920×1080(!!) with mods) + 32</description>
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        <dc:date>2023-02-26T23:38:20+00:00</dc:date>
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        <title>Sega Dreamcast</title>
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        <description>Sega Dreamcast

Sega's ill-fated final games system. Releasing on the memorable September 9th, 1999 in North America, the Dreamcast's SH-4 CPU, 26 MB of RAM (across 3 purposes), and 16.77 million colors at up to 640×480 was very powerful for the time, but simply not enough to bring Sega out of the financial pit it had dug itself over the past 6 years. Selling 9.13 million units, the Dreamcast is only considered a failure due to the fact that it was simply not given enough time, nor a company cap…</description>
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        <dc:date>2022-05-14T21:16:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Amiga CD32</title>
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        <description>Amiga CD32

Commodore's final attempt of making a computer-based games console. Releasing on September 16th, 1993 for the EU, the CD32 was actually a relatively successful system during it's very short life of under a year, but it was simply not successful</description>
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        <dc:date>2023-11-29T02:43:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Genesis</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/sega_genesis_plus_add-ons?rev=1701225782&amp;do=diff</link>
        <description>Sega Genesis

includes Sega 32X and Sega CD

Sega's breakout system, which garnered them tremendous market success, a place in the gaming industry, lasting franchises, and a very short-lived market dominance over Nintendo (in Europe, at least). Releasing on August 14th, 1989 in North America, the Sega Genesis contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced) at maximum 61 colors on screen f…</description>
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        <dc:date>2022-05-14T21:28:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Apple/Bandai Pippin</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/5th_generation/apple_bandai_pippin?rev=1652563719&amp;do=diff</link>
        <description>Apple/Bandai Pippin

Apple's attempt of making a “technology platform” akin to the 3DO, except based off of their own Macintosh technology. With the first American Pippin system releasing in June 1996, the Pippin ended up being a massive failure, due to it's inability to truly understand the consumer market + the return of Steve Jobs shortly after it's introduction. Specifications-wise, the Pippin systems all came with a PowerPC 603 CPU, 6MB of RAM (8MB for Katz Media EU model) which can be upgr…</description>
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        <dc:date>2022-06-21T22:31:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ouya Inc. OUYA</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/ouya_inc._ouya?rev=1655850717&amp;do=diff</link>
        <description>Ouya Inc. OUYA

The first “Kickstarter” console. Releasing on June 25th, 2013, the crowdfunded Ouya generated a lot of hype but failed tremendously at delivering it's promises. Coming with an ARM Cortex-A9 CPU, 1 GB of RAM, and a GeForce ULP GPU capable of outputting up to 1080p, the Ouya's specifications were essentially an early-2010s Android phone, which comes as no surprise as the Ouya ran Android 4.1. The Ouya sold extremely poorly, reaching only 200k sales - despite the tremendous hype cam…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T23:22:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 4</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/8th_generation/sony_playstation_4?rev=1655853769&amp;do=diff</link>
        <description>Sony PlayStation 4

Sony's 4th console. Releasing on November 15th, 2013 in North America, the PS4's x86-64 8-core AMD APU, 8GB+256MB (8+1GB on Pro) of RAM, and maximum output resolution of 1080p (4K on Pro) is certainly quite powerful for it's generation. Combining this with a good launch and good games resulted in the PS4 becoming a strong seller, with current figures sitting at 117.2 million units sold. Despite original plans by Sony to discontinue the system in 2021, chip supplies have resul…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-05-12T22:04:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tandy/Memorex Video Information System</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/tandy_memorex_video_information_system?rev=1652393098&amp;do=diff</link>
        <description>Tandy/Memorex Video Information System

An absolutely ridiculous attempt by Tandy to create a CD-i style gaming+media device, which was based off of a weird embedded version of Windows 3.1, and available only at Radio Shack stores. Released sometime in 1992 in North America, the VIS had an Intel 286 CPU, 1</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-26T23:39:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Commodore CDTV</title>
        <link>https://www.io55.net/wiki/eop/video_game_consoles-home/4th_generation/commodore_cdtv?rev=1677454788&amp;do=diff</link>
        <description>Commodore CDTV

Commodore's first attempt of making an Amiga-based game console (+ entertainment system, in this case). Releasing in March 1991 in it's various markets, the CDTV was a miserable failure: overpriced, undersupported, and badly marketed. Based off the Amiga 500 computer and coming with a Motorola 68k, upgradable 1MB of RAM, and</description>
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