User Tools

Site Tools


eop:video_game_consoles-home:5th_generation:sony_playstation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
eop:video_game_consoles-home:5th_generation:sony_playstation [2022/03/03 00:06] io55admineop:video_game_consoles-home:5th_generation:sony_playstation [2025/02/08 19:20] (current) – [PS1Linux] io55admin
Line 1: Line 1:
 ====== Sony PlayStation ====== ====== Sony PlayStation ======
  
-This page is for the first PlayStation system, not the series of consoles. For this, see [[eop:video_game_consoles-home:6th_generation:sony_playstation_2|Sony PlayStation 2]], [[eop:video_game_consoles-home:7th_generation:sony_playstation_3|Sony PlayStation 3]], [[eop:video_game_consoles-home:8th_generation:sony_playstation_4|Sony PlayStation 4]], [[eop:video_game_consoles-home:9th_generation:sony_playstation_5|Sony PlayStation 5]], [[eop:video_game_consoles-portable:7th_generation:sony_playstation_portable|Sony PlayStation Portable]], [[eop:video_game_consoles-portable:8th_generation:sony_playstation_vita|Sony PlayStation Vita]], and [[eop:video_game_consoles-home:8th_generation:sony_playstation_classic|Sony PlayStation Classic]].+//This page is for the first PlayStation system, not the series of consoles. For this, see [[eop:video_game_consoles-home:6th_generation:sony_playstation_2|Sony PlayStation 2]], [[eop:video_game_consoles-home:7th_generation:sony_playstation_3|Sony PlayStation 3]], [[eop:video_game_consoles-home:8th_generation:sony_playstation_4|Sony PlayStation 4]], [[eop:video_game_consoles-home:9th_generation:sony_playstation_5|Sony PlayStation 5]], [[eop:video_game_consoles-portable:7th_generation:sony_playstation_portable|Sony PlayStation Portable]], [[eop:video_game_consoles-portable:8th_generation:sony_playstation_vita|Sony PlayStation Vita]], and [[eop:video_game_consoles-home:8th_generation:sony_playstation_classic|Sony PlayStation Classic]].// 
 + 
 +Sony's pioneering entry into the video games market. Releasing on September 9th, 1995 in North America, the PS1's R3000A CPU, 3 MB of RAM (across 2 purposes), and 16.7 mil colors at resolutions between 256x224 and 640x480 was not the most powerful, but was leveraged very effectively by Sony. Selling over 100 million units, the PS1 set sales records in video gaming and forged a path to come for the PlayStation brand. 
 + 
 +[[https://en.wikipedia.org/wiki/PlayStation_(console)]]
  
 ===== Operating Systems (MIPS 3051 of R3000A) ===== ===== Operating Systems (MIPS 3051 of R3000A) =====
Line 9: Line 13:
 Whether these emulators support operating systems for these consoles is unknown; it must be looked into further. Consoles without meaningful OSes are not included. Whether these emulators support operating systems for these consoles is unknown; it must be looked into further. Consoles without meaningful OSes are not included.
  
-https://www.zophar.net/consoles/psx.html https://www.psx-place.com/resources/categories/playstation-1-ps1.10/ (EOP programs too!) +[[https://emulation.gametechwiki.com/index.php/Emulators_on_PS1|Emulation wiki summary]]
- +
-NEC TurboGrafx-16 – fPCE +
- +
-http://www.emulationzone.org/consoles/ps/emulator.htm +
- +
-Nintendo Entertainment System – FCEmu, PNESx, It Might Be NES 1.3.5 +
- +
-https://www.psx-place.com/threads/it-might-be-nes.11117/+
  
-Nintendo Game Boy (Color) – aGBe, “Playstation Gameboy Emulator”+NEC TurboGrafx-16 – [[http://www.emulationzone.org/consoles/ps/emulator.htm|fPCE]]
  
-http://www.emulationzone.org/consoles/ps/emulator.htm (“Gameboy Emulator”)+Nintendo Entertainment System – [[https://www.zophar.net/consoles/psx/nes/fcemu.html|FCEmu]] + [[https://www.psx-place.com/resources/fcemu.384/|alt. link]], [[https://www.zophar.net/consoles/psx/nes/pnesx.html|PNESx]] + [[https://www.psx-place.com/resources/pnesx.393/|alt. link]], [[https://www.psx-place.com/threads/it-might-be-nes.11117/|It Might Be NES 1.3.5]]
  
-Sega Master System – Mastergear 0.2+Nintendo Game Boy (Color) – [[https://www.zophar.net/consoles/psx/gb/agbe.html|aGBe]] + [[https://www.psx-place.com/resources/agbe.381/|alt. link]], [[http://www.emulationzone.org/consoles/ps/emulator.htm|Playstation Gameboy Emulator]]
  
-http://www.emulationzone.org/consoles/ps/files/mgps02.zip+Sega Master System – [[http://www.emulationzone.org/consoles/ps/files/mgps02.zip|Mastergear 0.2]]
  
  
Line 76: Line 72:
 >Ongoing project to bring Linux back to the sony Playstation 1 [sic] >Ongoing project to bring Linux back to the sony Playstation 1 [sic]
  
-A newer port based off of the RUNIX work. The author of this plans to reconstruct the RUNIX memory card filesystem structure, alongside improving video drivers and a few other things. However, there has been no progress since July 2020.+A newer port based off of the RUNIX work. The author of this plans to reconstruct the RUNIX memory card filesystem structure, alongside improving video drivers and a few other things. As of 2025 there has been relatively recent commits and boot testing on HW and emulation has been done. However, there still has been no success in reconstructing filesystem structures.
  
 https://github.com/CodeAsm/PS1Linux https://github.com/CodeAsm/PS1Linux
Line 86: Line 82:
 >It didn't output and video from memory, just serial. >It didn't output and video from memory, just serial.
  
-Sadly, limited in it’s ability at the moment. This is because the RUNIX port requires a missing tool to correctly build rootfs on the PS1's memory card. Otherwise, the port works fine, but it cannot output any graphics from the PS1 (only serial access works).+Sadly, limited in it’s ability at the moment. This is because the RUNIX port requires a missing tool to correctly build rootfs on the PS1's memory card. Otherwise, the port works fine, but it cannot output any graphics from the PS1 (only serial access works). Some posts from November 2022 are appearing about this in the 2nd link - keep an eye on it.
  
 https://web.archive.org/web/20180823111547/https://www.linux-mips.org/wiki/PS1 https://web.archive.org/web/20180823111547/https://www.linux-mips.org/wiki/PS1
Line 146: Line 142:
  
 https://github.com/Lameguy64/psxnet https://github.com/Lameguy64/psxnet
 +
 +===== Other =====
 +
 +=== Fromage ===
 +
 +>contains sound and music, but only works as a full CD image
 +
 +A game akin to Minecraft Classic, but on the PS1. Still receiving intermittent updates up to at least 2021. Offers quite a lot of blocks. If using a PS1O, one cannot load the CD image version - best to burn it on a disc to receive the full experience, as the PS1O compatible version does not have any audio.
 +
 +https://chenthread.asie.pl/fromage/
 +
 +https://github.com/ChenThread/fromage
 +
 +=== MTV Music Generator ===
 +
 +> you'll receive a world-wide royalty-free license to make, use, publish and distribute any works created using the Generator
 +
 +The first in a series of music creation software for the PlayStation (also on the Xbox, we'll talk of that later). Possibly the most iconic one, but certainly the most valuable one on PriceCharting.
 +
 +https://www.youtube.com/watch?v=zS62zIj_81Q
 +
 +https://psxdatacenter.com/games/U/M/SLUS-01006.html
 +
 +=== PSXPaint ===
 +
 +2 simple painterly pieces of homebrew software for the PS1, one featuring more capabilities than the other.  Within the one with more features, one can find memory card support and PlayStation mouse support.
 +
 +https://www.psx-place.com/resources/psxpaint.392/ (more features)
 +
 +http://unhaut.epizy.com/psxsdk/gallery.html?i=1 (less features)
  
  
Line 159: Line 185:
  
 === “PlayStation (original)” (1995-2000) === === “PlayStation (original)” (1995-2000) ===
-**RECOMMENDED OVERALL; LOWEST PRICE**+//RECOMMENDED OVERALL; LOWEST PRICE//
  
 The instantly recognizable “fat” gray console. Various revisions exist within this version, all of which change something about the consoles I/O. Up front is 2 controller ports and 2 memory card ports. On the top is the CD drive, and buttons for power/reset/opening the drive. To the back is the aforementioned I/O, which always has AC power, multi video out, and serial I/O. Older revisions will have direct RCA + RFU out and/or parallel I/O. Furthermore, some older revisions have technical and graphical issues or inferiority. Reliability is mixed across all revisions, with some faring worse than others. This version is the most commonly found for the PlayStation. The instantly recognizable “fat” gray console. Various revisions exist within this version, all of which change something about the consoles I/O. Up front is 2 controller ports and 2 memory card ports. On the top is the CD drive, and buttons for power/reset/opening the drive. To the back is the aforementioned I/O, which always has AC power, multi video out, and serial I/O. Older revisions will have direct RCA + RFU out and/or parallel I/O. Furthermore, some older revisions have technical and graphical issues or inferiority. Reliability is mixed across all revisions, with some faring worse than others. This version is the most commonly found for the PlayStation.
Line 184: Line 210:
 === PlayStation (original) revisions: === === PlayStation (original) revisions: ===
  
-**Important note about optical drive emulators and io55 recommendations:**+**Important note about optical drive emulators and wiki recommendations:**
  
-There are two optical drive emulators available for the PlayStation 1, and they have quite the rivalry in the community. The more expensive is the PS1O; the cheaper is the xStation. In short, the PS1O, installed to the parallel port, allows using the original drive, and it can be unplugged in order to free up the parallel. However, it has a very poor DRM system for firmware updates (eliminates easy resale), and reports of both compatibility and company kindness are VERY mixed. It works on any model with a parallel port, and possibly every model w/ difficulty. In contrast, the xStation completely replaces the original drive of the console. However, it is further integrated with other mod peripherals, like the MemCard Pro, and appears to have both superior compatibility and company kindness. It works on earlier revisions with a separate CD-DSP. Due to the significant EOP-related benefits of both the PS1O (preserve drive & parallel) and the xStation (no closed DRM, functions better/company nicer), io55 takes no stance on which emulator is superior. This is a decision you must make on your own. Thus, the “recommended overall” tag will be split into two, recommended overall for xStation, and for PS1O.+There are two optical drive emulators available for the PlayStation 1, and they have quite the rivalry in the community. The more expensive is the PS1O; the cheaper is the xStation. In short, the PS1O, installed to the parallel port, allows using the original drive, and it can be unplugged in order to free up the parallel. However, it has a very poor DRM system for firmware updates (eliminates easy resale), and reports of both compatibility and company kindness are VERY mixed. It works on any model with a parallel port, and possibly every model w/ difficulty. In contrast, the xStation completely replaces the original drive of the console. However, it is further integrated with other mod peripherals, like the MemCard Pro, and appears to have both superior compatibility and company kindness. It works on earlier revisions with a separate CD-DSP. Due to the significant EOP-related benefits of both the PS1O (preserve drive & parallel) and the xStation (no closed DRM, functions better/company nicer), the wiki takes no stance on which emulator is superior. This is a decision you must make on your own. Thus, the “recommended overall” tag will be split into two, recommended overall for xStation, and for PS1O.
  
 ---- ----
  
-== “SCPH-1001” (1995) ==+=== “SCPH-1001” (1995) ===
  
 The first PlayStation, possessing the most ports; direct RCA + RFU in addition to parallel/serial/etc. Alongside that, the DVD tray has the laser/”black” area up top, instead of to the right. Due to a poor CD drive laser, these consoles experience FMV and music skipping in games to the level of notoriety. Paradoxically, the DAC in these systems made them favorable for music CD playback, supposedly par with the best CD players of //their// era, not ours (202X). However, these systems use outdated VRAM, resulting in lower (5-bit) shading + worse transparency blending. This leads to both slowdowns (transparency) and color banding (shading). In essence, the only good reason to buy one of these, is for the acceptable music capabilities. That is assuming one doesn’t swap the CD drive or even bypass it entirely, which makes this revision a bit more practical. The first PlayStation, possessing the most ports; direct RCA + RFU in addition to parallel/serial/etc. Alongside that, the DVD tray has the laser/”black” area up top, instead of to the right. Due to a poor CD drive laser, these consoles experience FMV and music skipping in games to the level of notoriety. Paradoxically, the DAC in these systems made them favorable for music CD playback, supposedly par with the best CD players of //their// era, not ours (202X). However, these systems use outdated VRAM, resulting in lower (5-bit) shading + worse transparency blending. This leads to both slowdowns (transparency) and color banding (shading). In essence, the only good reason to buy one of these, is for the acceptable music capabilities. That is assuming one doesn’t swap the CD drive or even bypass it entirely, which makes this revision a bit more practical.
Line 196: Line 222:
  
  
-== “SCPH-5501” (1996-1998) == +=== “SCPH-5501” (1996-1998) === 
-**RECOMMENDED OVERALL for xStation**+//RECOMMENDED OVERALL for xStation//
  
 Here, the direct RCA and RFU have been removed from the console (still possible to attain RCA with a multi out to RCA cable). The DAC may or may not have been downgraded. In contrast, the VRAM was upgraded to SGRAM, allowing the console to support 8-bit shading, in addition to swifter transparency calculations and full screen dithering. Lastly, the drive lasers have been upgraded somewhat. As with all PS1s, however, they still can have their issues, just not as badly as the 1001. Some claim these have the best and clearest video output. Note: SCPH-5001 does not appear to have been manufactured at any point. Here, the direct RCA and RFU have been removed from the console (still possible to attain RCA with a multi out to RCA cable). The DAC may or may not have been downgraded. In contrast, the VRAM was upgraded to SGRAM, allowing the console to support 8-bit shading, in addition to swifter transparency calculations and full screen dithering. Lastly, the drive lasers have been upgraded somewhat. As with all PS1s, however, they still can have their issues, just not as badly as the 1001. Some claim these have the best and clearest video output. Note: SCPH-5001 does not appear to have been manufactured at any point.
Line 203: Line 229:
  
  
-== “SCPH-5903” (1995/96?) ==+=== “SCPH-5903” (1995/96?===
  
 Despite being a NTSC-J model, I have included this for it’s especially interesting featureset, similar to the Yaroze. Exclusive to southeast Asian markets, this version has reintroduced the direct RCA and RFU, while also adding Video CD support (which was originally planned worldwide). These also use the revised board which contains SGRAM over VRAM, and potentially the better laser. The quality of their DAC is unknown. While being an interesting console, their rarity, geographical exclusivity, and potential high price makes them only worth picking up if one happens to find it for cheap, and is willing to region mod it. Despite being a NTSC-J model, I have included this for it’s especially interesting featureset, similar to the Yaroze. Exclusive to southeast Asian markets, this version has reintroduced the direct RCA and RFU, while also adding Video CD support (which was originally planned worldwide). These also use the revised board which contains SGRAM over VRAM, and potentially the better laser. The quality of their DAC is unknown. While being an interesting console, their rarity, geographical exclusivity, and potential high price makes them only worth picking up if one happens to find it for cheap, and is willing to region mod it.
Line 209: Line 235:
  
  
-== “SCPH-7001/7501” (1998-1999) == +=== “SCPH-7001/7501” (1998-1999) === 
-**RECOMMENDED OVERALL for PS1O**+//RECOMMENDED OVERALL for PS1O//
  
 These systems contain a more efficient and smaller motherboard with less chips, which impacts the user if they are interested in hardware modding. Since the CD DSP is now merged with another CD chip, installing the xStation drive emulator has been rendered impossible, except for certain early 7000s with a PU-18 motherboard. However, one can still install the PS1O. These systems also have a music visualizer and now support DualShock as standard. Some claim these have the best and clearest video output, in direct opposition to the 5501... These systems contain a more efficient and smaller motherboard with less chips, which impacts the user if they are interested in hardware modding. Since the CD DSP is now merged with another CD chip, installing the xStation drive emulator has been rendered impossible, except for certain early 7000s with a PU-18 motherboard. However, one can still install the PS1O. These systems also have a music visualizer and now support DualShock as standard. Some claim these have the best and clearest video output, in direct opposition to the 5501...
Line 216: Line 242:
  
  
-== “SCPH-9001” (1999-2000) ==+=== “SCPH-9001” (1999-2000) ===
  
 These systems have continued the trend of shrinking the motherboard and reducing the chips, with a more immediate detriment to user. Alongside not supporting the xStation, these consoles do not have a parallel port (or simply no cutout for it). Simultaneously, they don’t bring any upgrades to the table, for either the laser or the hardware. It is important to note that some earlier 9001s actually have the parallel port on the motherboard, but it is covered up by the console’s case. Later 9001s do not even have a hidden parallel port, however. These systems have continued the trend of shrinking the motherboard and reducing the chips, with a more immediate detriment to user. Alongside not supporting the xStation, these consoles do not have a parallel port (or simply no cutout for it). Simultaneously, they don’t bring any upgrades to the table, for either the laser or the hardware. It is important to note that some earlier 9001s actually have the parallel port on the motherboard, but it is covered up by the console’s case. Later 9001s do not even have a hidden parallel port, however.
eop/video_game_consoles-home/5th_generation/sony_playstation.1646284000.txt.gz · Last modified: by io55admin