eop:video_game_consoles-home:5th_generation:sony_playstation
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| eop:video_game_consoles-home:5th_generation:sony_playstation [2022/02/11 22:05] – io55admin | eop:video_game_consoles-home:5th_generation:sony_playstation [2025/02/08 19:20] (current) – [PS1Linux] io55admin | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Sony PlayStation ====== | ====== Sony PlayStation ====== | ||
| - | This page is for the first PlayStation system, not the series of consoles. For this, see [[eop: | + | //This page is for the first PlayStation system, not the series of consoles. For this, see [[eop: |
| + | |||
| + | Sony's pioneering entry into the video games market. Releasing on September 9th, 1995 in North America, the PS1's R3000A CPU, 3 MB of RAM (across 2 purposes), and 16.7 mil colors at resolutions between 256x224 and 640x480 was not the most powerful, but was leveraged very effectively by Sony. Selling over 100 million units, the PS1 set sales records in video gaming and forged a path to come for the PlayStation brand. | ||
| + | |||
| + | [[https:// | ||
| ===== Operating Systems (MIPS 3051 of R3000A) ===== | ===== Operating Systems (MIPS 3051 of R3000A) ===== | ||
| Line 9: | Line 13: | ||
| Whether these emulators support operating systems for these consoles is unknown; it must be looked into further. Consoles without meaningful OSes are not included. | Whether these emulators support operating systems for these consoles is unknown; it must be looked into further. Consoles without meaningful OSes are not included. | ||
| - | https://www.zophar.net/ | + | [[https://emulation.gametechwiki.com/index.php/Emulators_on_PS1|Emulation wiki summary]] |
| - | + | ||
| - | NEC TurboGrafx-16 – fPCE | + | |
| - | + | ||
| - | http:// | + | |
| - | + | ||
| - | Nintendo Entertainment System – FCEmu, PNESx, It Might Be NES 1.3.5 | + | |
| - | + | ||
| - | https:// | + | |
| - | Nintendo Game Boy (Color) | + | NEC TurboGrafx-16 |
| - | http://www.emulationzone.org/consoles/ps/emulator.htm (“Gameboy Emulator”) | + | Nintendo Entertainment System – [[https://www.zophar.net/consoles/psx/nes/ |
| - | Sega Master System | + | Nintendo Game Boy (Color) |
| - | http:// | + | Sega Master System – [[http:// |
| Line 36: | Line 32: | ||
| === MIPS-OS === | === MIPS-OS === | ||
| - | An entirely theoretical idea, but this is an OS which runs on the same architecture as the PS1. Other MIPS OSes are equally possible, but with varying levels of accessibility and technical info. Of course, theory is not the same as practice, and porting these could very well be possible, and is almost certainly not worth the effort except for " | + | An entirely theoretical idea, but this is an OS which runs on the same architecture as the PS1. Other MIPS OSes are equally possible, but with varying levels of accessibility and technical info. Of course, theory is not the same as practice, and while porting these may be possible, it could very well consume too much effort to be worth it. |
| https:// | https:// | ||
| Line 46: | Line 42: | ||
| >to create easy to install ' | >to create easy to install ' | ||
| - | This never actually happened for the PS1, and others | + | Nothing ever came of this on the PS1, and completely different people |
| https:// | https:// | ||
| Line 76: | Line 72: | ||
| >Ongoing project to bring Linux back to the sony Playstation 1 [sic] | >Ongoing project to bring Linux back to the sony Playstation 1 [sic] | ||
| - | Based off of RUNIX, but independent enough that it deserves a listing. Reproducing | + | A newer port based off of the RUNIX work. The author of this plans to reconstruct |
| https:// | https:// | ||
| Line 86: | Line 82: | ||
| >It didn't output and video from memory, just serial. | >It didn't output and video from memory, just serial. | ||
| - | Sadly, limited in it’s ability at the moment. | + | Sadly, limited in it’s ability at the moment. |
| https:// | https:// | ||
| Line 98: | Line 94: | ||
| === Stock BIOS === | === Stock BIOS === | ||
| - | This is what came with the console. CD player and memory management. | + | This is what came with the console. |
| https:// | https:// | ||
| Line 114: | Line 110: | ||
| >from your PS1: browse the web, send/ | >from your PS1: browse the web, send/ | ||
| - | An adapter cable and suitable | + | An adapter cable and i-Mode |
| http:// | http:// | ||
| Line 123: | Line 119: | ||
| https:// | https:// | ||
| + | |||
| === Lightspan Online Connection CD === | === Lightspan Online Connection CD === | ||
| Line 128: | Line 125: | ||
| > The Lightspan Online Connection CD is peculiar in that it is one of the only PlayStation games to forcefully require a Memory Card | > The Lightspan Online Connection CD is peculiar in that it is one of the only PlayStation games to forcefully require a Memory Card | ||
| - | Finally, a way to truly browse the internet | + | Finally, a way to truly browse the internet from a PlayStation 1. This CD was being developed long ago, but was never finished or brought to a working state until much more recently. Nowadays, however, the disc is capable of accessing the internet through the PS1's serial port. Despite the work done, it's still a very primitive browser. Apparently, it can't even handle HTTPS. |
| https:// | https:// | ||
| Line 140: | Line 137: | ||
| >It supports basic TCP and UDP (untested) communications as well as connecting via DNS | >It supports basic TCP and UDP (untested) communications as well as connecting via DNS | ||
| - | HTTP theorized, but not possible yet. | + | A simple library which can pull files from servers over TCP and UDP. For now, it has no HTTP support, but it could in the future. |
| https:// | https:// | ||
| https:// | https:// | ||
| + | |||
| + | ===== Other ===== | ||
| + | |||
| + | === Fromage === | ||
| + | |||
| + | > | ||
| + | |||
| + | A game akin to Minecraft Classic, but on the PS1. Still receiving intermittent updates up to at least 2021. Offers quite a lot of blocks. If using a PS1O, one cannot load the CD image version - best to burn it on a disc to receive the full experience, as the PS1O compatible version does not have any audio. | ||
| + | |||
| + | https:// | ||
| + | |||
| + | https:// | ||
| + | |||
| + | === MTV Music Generator === | ||
| + | |||
| + | > you'll receive a world-wide royalty-free license to make, use, publish and distribute any works created using the Generator | ||
| + | |||
| + | The first in a series of music creation software for the PlayStation (also on the Xbox, we'll talk of that later). Possibly the most iconic one, but certainly the most valuable one on PriceCharting. | ||
| + | |||
| + | https:// | ||
| + | |||
| + | https:// | ||
| + | |||
| + | === PSXPaint === | ||
| + | |||
| + | 2 simple painterly pieces of homebrew software for the PS1, one featuring more capabilities than the other. | ||
| + | |||
| + | https:// | ||
| + | |||
| + | http:// | ||
| Line 158: | Line 185: | ||
| === “PlayStation (original)” (1995-2000) === | === “PlayStation (original)” (1995-2000) === | ||
| - | **RECOMMENDED OVERALL; LOWEST PRICE** | + | //RECOMMENDED OVERALL; LOWEST PRICE// |
| The instantly recognizable “fat” gray console. Various revisions exist within this version, all of which change something about the consoles I/O. Up front is 2 controller ports and 2 memory card ports. On the top is the CD drive, and buttons for power/ | The instantly recognizable “fat” gray console. Various revisions exist within this version, all of which change something about the consoles I/O. Up front is 2 controller ports and 2 memory card ports. On the top is the CD drive, and buttons for power/ | ||
| Line 183: | Line 210: | ||
| === PlayStation (original) revisions: === | === PlayStation (original) revisions: === | ||
| - | **Important note about optical drive emulators and io55 recommendations: | + | **Important note about optical drive emulators and wiki recommendations: |
| - | There are two optical drive emulators available for the PlayStation 1, and they have quite the rivalry in the community. The more expensive is the PS1O; the cheaper is the xStation. In short, the PS1O, installed to the parallel port, allows using the original drive, and it can be unplugged in order to free up the parallel. However, it has a very poor DRM system for firmware updates (eliminates easy resale), and reports of both compatibility and company kindness are VERY mixed. It works on any model with a parallel port, and possibly every model w/ difficulty. In contrast, the xStation completely replaces the original drive of the console. However, it is further integrated with other mod peripherals, | + | There are two optical drive emulators available for the PlayStation 1, and they have quite the rivalry in the community. The more expensive is the PS1O; the cheaper is the xStation. In short, the PS1O, installed to the parallel port, allows using the original drive, and it can be unplugged in order to free up the parallel. However, it has a very poor DRM system for firmware updates (eliminates easy resale), and reports of both compatibility and company kindness are VERY mixed. It works on any model with a parallel port, and possibly every model w/ difficulty. In contrast, the xStation completely replaces the original drive of the console. However, it is further integrated with other mod peripherals, |
| ---- | ---- | ||
| - | == “SCPH-1001” (1995) == | + | === “SCPH-1001” (1995) |
| The first PlayStation, | The first PlayStation, | ||
| Line 195: | Line 222: | ||
| - | == “SCPH-5501” (1996-1998) == | + | === “SCPH-5501” (1996-1998) |
| - | **RECOMMENDED OVERALL for xStation** | + | //RECOMMENDED OVERALL for xStation// |
| Here, the direct RCA and RFU have been removed from the console (still possible to attain RCA with a multi out to RCA cable). The DAC may or may not have been downgraded. In contrast, the VRAM was upgraded to SGRAM, allowing the console to support 8-bit shading, in addition to swifter transparency calculations and full screen dithering. Lastly, the drive lasers have been upgraded somewhat. As with all PS1s, however, they still can have their issues, just not as badly as the 1001. Some claim these have the best and clearest video output. Note: SCPH-5001 does not appear to have been manufactured at any point. | Here, the direct RCA and RFU have been removed from the console (still possible to attain RCA with a multi out to RCA cable). The DAC may or may not have been downgraded. In contrast, the VRAM was upgraded to SGRAM, allowing the console to support 8-bit shading, in addition to swifter transparency calculations and full screen dithering. Lastly, the drive lasers have been upgraded somewhat. As with all PS1s, however, they still can have their issues, just not as badly as the 1001. Some claim these have the best and clearest video output. Note: SCPH-5001 does not appear to have been manufactured at any point. | ||
| Line 202: | Line 229: | ||
| - | == “SCPH-5903” (1995/96?) == | + | === “SCPH-5903” (1995/ |
| Despite being a NTSC-J model, I have included this for it’s especially interesting featureset, similar to the Yaroze. Exclusive to southeast Asian markets, this version has reintroduced the direct RCA and RFU, while also adding Video CD support (which was originally planned worldwide). These also use the revised board which contains SGRAM over VRAM, and potentially the better laser. The quality of their DAC is unknown. While being an interesting console, their rarity, geographical exclusivity, | Despite being a NTSC-J model, I have included this for it’s especially interesting featureset, similar to the Yaroze. Exclusive to southeast Asian markets, this version has reintroduced the direct RCA and RFU, while also adding Video CD support (which was originally planned worldwide). These also use the revised board which contains SGRAM over VRAM, and potentially the better laser. The quality of their DAC is unknown. While being an interesting console, their rarity, geographical exclusivity, | ||
| Line 208: | Line 235: | ||
| - | == “SCPH-7001/ | + | === “SCPH-7001/ |
| - | **RECOMMENDED OVERALL for PS1O** | + | //RECOMMENDED OVERALL for PS1O// |
| These systems contain a more efficient and smaller motherboard with less chips, which impacts the user if they are interested in hardware modding. Since the CD DSP is now merged with another CD chip, installing the xStation drive emulator has been rendered impossible, except for certain early 7000s with a PU-18 motherboard. However, one can still install the PS1O. These systems also have a music visualizer and now support DualShock as standard. Some claim these have the best and clearest video output, in direct opposition to the 5501... | These systems contain a more efficient and smaller motherboard with less chips, which impacts the user if they are interested in hardware modding. Since the CD DSP is now merged with another CD chip, installing the xStation drive emulator has been rendered impossible, except for certain early 7000s with a PU-18 motherboard. However, one can still install the PS1O. These systems also have a music visualizer and now support DualShock as standard. Some claim these have the best and clearest video output, in direct opposition to the 5501... | ||
| Line 215: | Line 242: | ||
| - | == “SCPH-9001” (1999-2000) == | + | === “SCPH-9001” (1999-2000) |
| These systems have continued the trend of shrinking the motherboard and reducing the chips, with a more immediate detriment to user. Alongside not supporting the xStation, these consoles do not have a parallel port (or simply no cutout for it). Simultaneously, | These systems have continued the trend of shrinking the motherboard and reducing the chips, with a more immediate detriment to user. Alongside not supporting the xStation, these consoles do not have a parallel port (or simply no cutout for it). Simultaneously, | ||
eop/video_game_consoles-home/5th_generation/sony_playstation.1644635119.txt.gz · Last modified: by io55admin
