Fulltext results:
- Nintendo Game Boy Advance @eop:video_game_consoles-portable:6th_generation
- CPU and 256 KB DRAM outside of the CPU. It's screen was 240x160 pixels in 15-bit color. Unsurprisingl... ntendo DS]] that was to release in 2004. https://en.wikipedia.org/wiki/Game_Boy_Advance https://game... ing the largest amount of development focus, written capabilities, programs, and visual functions. ht... t, but it is known to work correctly. http://hitmen.c02.at/html/tools_contiki.html https://github.co
- Sony PlayStation Portable @eop:video_game_consoles-portable:7th_generation
- RAM (64MB on all later models), and a 480x272 screen. Sales-wise, the PSP surely did well with it's ap... Vita]], which was Sony's final handheld. https://en.wikipedia.org/wiki/PlayStation_Portable ===== Op... PSP2600 1.2.0, Stella PSP 0.2 Atari Lynx – mednafen, rarch, Handy, pLynx, e for PSP(?) Bandai Wonder... ni – PokeMini 0.6.0 Nintendo Virtual Boy – mednafen, Red Dragon Sega Dreamcast – nullDC PSP Beta 1
- Nintendo 3DS @eop:video_game_consoles-portable:8th_generation
- _vita|PlayStation Vita]]. Preserving the "two screen, bottom is touch" gimmick of the DS, the 3DS intr... oduces a "Stereoscopic 3D" gimmick in the top screen, which never really took off in any significant c... nly capable, containing a 320x240 and 800x240 screen (top), 2 ARM CPUs (one dual core), 128 MB of RAM ... nux due to asymmetrical porting efforts. https://en.wikipedia.org/wiki/Nintendo_3DS https://en.wikip
- Nintendo Game Boy @eop:video_game_consoles-portable:4th_generation
- ning only 64 KiB of RAM, a 160x144 monochrome screen, and 2-bit color, it's primary genius was in it's... on:nintendo_game_boy_color|Game Boy Color]] (as seen above) and [[eop:video_game_consoles-portable:6th... ndo_game_boy_advance|Game Boy Advance]]. https://en.wikipedia.org/wiki/Game_Boy ===== Operating Syst... es, including a GUI, CPU access, and more. It’s even available on a physical cartridge. http://yuma.o
- Game Park GP32 @eop:video_game_consoles-portable:6th_generation
- RAM, and displaying on a 320x240 16-bit color screen. Even though it's "homebrew" fate relegated the GP32 to minimal sales success, it spawned an entire r... ndheld devices that still thrives today. https://en.wikipedia.org/wiki/GP32 http://videogamekraken.com/gp32-by-game-park ===== Operating Systems (Samsu
- Nintendo DS @eop:video_game_consoles-portable:7th_generation
- er 21st, 2004 in the United States. It's dual-screen (bottom one touch) gimmick, combined with the sma... ndheld console of all time. By adding a touch screen to the bottom, the Nintendo DS essentially create... _generation:nintendo_3ds|Nintendo 3DS]]. https://en.wikipedia.org/wiki/Nintendo_DS ===== Operating S... a 2009 Linux kernel for the Dingoo's 320×240 screen forced into the DS's 256×192 screen This is an a
- Tiger Game.com @eop:video_game_consoles-portable:5th_generation
- e reception, due to it's paltry specifications. Even though it sold for cheap, the Game.com used an 8-... 521 CPU, paired with a 200x160 //monochrome// screen and some unknown amount of RAM. For some reason, Tiger had a touchscreen specifically included in this device, which did i... oor quality of capacitive screens at this time. Even it's inclusion of internet connectivity wasn't en
- Sony PlayStation Vita @eop:video_game_consoles-portable:8th_generation
- re ARM Cortex, and a 960x544 capacitive touch screen. With the release of the 2nd model revision, the ... memory cards proprietary and expensive. https://en.wikipedia.org/wiki/PlayStation_Vita ===== Operat... ly appears to be mostly dead. Some changes have been made, but the consensus puts this Linux port as being a lot less capable than even the 3DS port. https://github.com/xerpi/vita-linu
- GamePark Holdings GP2X @eop:video_game_consoles-portable:7th_generation
- RM CPUs, 64 MB of flash memory, and a 320x240 screen. Since this console was one of the first dedicate... ered a success. https://emeric.io/GP2X/ https://en.wikipedia.org/wiki/GP2X ===== Operating Systems ... ition" text below the GP2X logo, a flickering screen (sometimes), a transparent (not translucent) cove... back (instead of Korean). Don't get these, they aren't common and there's no benefit from using one of
- Atari Lynx @eop:video_game_consoles-portable:4th_generation
- le:4th_generation:nintendo_game_boy|Game Boy]]. When it comes to specifications, the Atari Lynx is a r... hannels, and the obvious 12-bit color 160x102 screen. As with other portables of this era that are not... Lynx! While it’s not absolutely clear, this EOP even appears to have a connection to the internet, som... ML pages Somehow, a proper HTTP web server has been ported to the Atari Lynx?! It’s even capable of s
- Nintendo Game Boy Color @eop:video_game_consoles-portable:5th_generation
- nd 16 KB VRAM, plus it's 15-bit color 160x144 screen. https://en.wikipedia.org/wiki/Game_Boy_Color ===== Operating Systems (Sharp LR35902) ===== === AM... boy Color additions and advancements. http://hitmen.c02.at/html/tools_contiki.html https://github.co... ages More access to email, sharing of files between Game Boys, and other such basics. Special cart us
- Bandai WonderSwan (+Color) @eop:video_game_consoles-portable:5th_generation
- ng off a NEC V30 MZ, 64 KB RAM, and a 224x144 screen (color or monochrome depending on the variant), m... o garner with some 3rd party publishers. https://en.wikipedia.org/wiki/WonderSwan https://wonderswan... your WonderSwan to compatible mobile phone and then have access to Internet Similar to the PS1 i-Mod... ginal WonderSwan. Alongside the obvious color screen addition, the Color also improved the v30 CPU wit
- Dingoo Digital Dingoo series @eop:video_game_consoles-portable:7th_generation
- ith 1, 2, or 4 GB internal storage, a 320x240 screen, 32MB of RAM (64MB on A330), and a 360MHz MIPS-ba... onventional home console in the first place, so even it's meager hobbyist-based sales can be considered a success. https://en.wikipedia.org/wiki/Dingoo ===== Operating System... but the seemingly most recent kernel build has been supplied. Note: not all apps will require the Lin
- Sega Game Gear @eop:video_game_consoles-portable:4th_generation
- ng a Zilog Z80 clocked at 3.57 MHz, a 160x144 screen with a 4096-color palette, and 24KB RAM. Of cours... ear" being in color. Features the usual color screen, poor battery life, leaky and unreliable capacito... ?) === Majesco's "reissuing" of the Game Gear, when Sega had already stopped supporting the console. ... l Game Gear, although it has a vaguely better screen (still really bad) and slightly better reliabilit
- Watara Supervision @eop:video_game_consoles-portable:4th_generation
- ntaining a 8-bit 65SC02, a 160x160 monochrome screen, and basic peripheral capability. https://en.wikipedia.org/wiki/Watara_Supervision https://www.rack... rranged chronologically.// === Without bendy screen (1992-199?) === Released at various times in var... lly ripping off the Game Boy. === With bendy screen (199?-199?) === Released at various times in var
